Making a Living

Characters who have an Art or a Profession skill which may be practiced in a given situation can roll per hour to generate a number of credits equal to their roll on a successful roll. A critical success multiplies the result by 1d10. On a failure, the character breaks even and makes nothing, while a critical failure results in a loss of the amount rolled (due to a dissatisfied customer, a bad business deal, wasted resources, etc). The roll can be modified by circumstances, and bonuses from complementary skills apply as normal.

Making a Living

Eclipse Phase: Singularity Ravenswar Ravenswar